Attack is a neuronal branch located on the Neuronal menu.
Overview[ | ]
The Attack neuronal branch deals with counterattacking and striking. Neurons in this branch reduce detriments or improve abilities related to combat.
Mechanics[ | ]
The Attack neuronal branch is a sub-branch of the primary Motricity branch. The Attack branch interconnects with the Dodge and Self-Control sub-branches.
The Attack branch has eight total neurons: six regular neurons and two genetic mutations.
List of Neurons[ | ]
Image | Neuron | Connects Back To / Revealed By | Connects Forward To / Reveals | Genetic Mutation? |
Description |
---|---|---|---|---|---|
Counter Maneuver (CO 02) | • Fight Response (CO 01) | • Startle Response (CO 05) | No | The preparation speed for a counterattack against an irascible animal is increased. HOLD (button) to prime counterattack. MOVE (button) to turn toward aggressor. RELEASE (button) at the right time to counterattack. | |
Counter Maneuver (CO 03) | • Fight Response (CO 01) | — | No | The preparation speed for a counterattack against a wildlife animal is increased. HOLD (button) to prime counterattack. MOVE (button) to turn toward aggressor. RELEASE (button) at the right time to counterattack. | |
Counter Maneuver (CO 04) | • Fight Response (CO 01) | • Startle Response (CO 05) | No | The preparation speed for a counterattack against a predator is increased. HOLD (button) to prime counterattack. MOVE (button) to turn toward aggressor. RELEASE (button) at the right time to counterattack. | |
Fight Response (CO 01) | • Acute Stress Response (MS 02) | • Counter Maneuver (CO 02) • Counter Maneuver (CO 03) • Counter Maneuver (CO 04) • Group Defense (CO 06) • Temporal Distortion (FR 02) |
No | The preparation speed for a counterattack is increased. HOLD (button) to prime counterattack. MOVE (button) to turn toward aggressor. RELEASE (button) at the right time to counterattack. | |
Group Defense (CO 06) | • Fight Response (CO 01) | — | No | Clan members have the ability to defend themselves during an attack, provided they have an effective weapon in hand. | |
Released Strength (BB CO 01) | — | — | Yes | A successful strike causes more damage. HOLD (button) to prime counterattack. MOVE (button) to turn toward aggressor. RELEASE (button) at the right time to counterattack. | |
Released Strength (BB CO 02) | — | • Startle Response (CO 05) | Yes | A successful strike causes more damage. HOLD (button) to prime counterattack. MOVE (button) to turn toward aggressor. RELEASE (button) at the right time to counterattack. | |
Startle Response (CO 05) | • Counter Maneuver (CO 02) • Counter Maneuver (CO 04) • Released Strength (BB CO 02) |
• Ataraxia (DO 06) • Temporal Distortion (FR 04) |
No | The preparation speed for a counterattack is maximized. HOLD (button) to prime counterattack. MOVE (button) to turn toward aggressor. RELEASE (button) at the right time to counterattack. |
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