Ancestors: The Humankind Odyssey Wiki
Explore
Main Page
All Pages
Interactive Maps
Navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Rules and policies
Editing Help
General help
Getting started
Editing pages
New pages
Moving pages
Basic images
Links
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Ancestors: The Humankind Odyssey Wiki
749
pages
Explore
Main Page
All Pages
Interactive Maps
Navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Rules and policies
Editing Help
General help
Getting started
Editing pages
New pages
Moving pages
Basic images
Links
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Communication (neuronal branch)
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Communication (neuronal branch)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==List of Neurons== {| class="wikitable sortable" ! Image !! Neuron !! Connects Back To / Revealed By !! Connects Forward To / Reveals !! Genetic<br>Mutation? !! Description |- | [[File:Communication - Attachment Need - BB HB 01.png|60px]] || [[Attachment Need (BB HB 01)]] || β || {{*}} [[Attachment Need (HB 01)]] || Yes || During a [[Generation#Change Generation|generation time lapse]], each [[Hominid|adult]] [[clan]] member will have automatically developed bonds with a mate so [[Groom|couples will be formed]]. |- | [[File:Communication - Attachment Need - HB 01.png|60px]] || [[Attachment Need (HB 01)]] || {{*}} [[Attachment Need (BB HB 01)]] || {{*}} [[Attachment Need (HB 02)]] || No || During a [[Generation#Change Generation|generation time lapse]], [[Hominid|adults]] will automatically [[Groom|form couples]] and one [[Hominid|baby]] will be [[Give Birth|born]] from their unions. |- | [[File:Communication - Attachment Need - HB 02.png|60px]] || [[Attachment Need (HB 02)]] || {{*}} [[Attachment Need (HB 01)]] || β || No || During a [[Generation#Change Generation|generation time lapse]], [[Hominid|adults]] will automatically [[Groom|form couples]] and two [[Hominid|babies]] will be [[Give Birth|born]] from their unions. |- | [[File:Communication - Body Language - CM 03.png|60px]] || [[Body Language (CM 03)]] || {{*}} [[Kinesics (CM 01)]] || {{*}} [[Group Unity (CM 04)]]<br>{{*}} [[Mirror Neuron (CM 05)]] || No || It is now possible to [[Clan's Call|ask]], from a distance, some [[clan]] members to come closer and follow.<br><br>PRESS '''''(button)''''' for [[senses]], then through the [[Hearing|Sense Of Hearing]], HOLD '''''(button)''''' & RELEASE '''''(button)''''' to have the visible clan members follow you. |- | [[File:Communication - Danger Perception - IT 04.png|60px]] || [[Danger Perception (IT 04)]] || {{*}} [[Induced Fear (IT 02)]] || β || No || [[Animals#Predators|Predators]] induce less [[fear]]. |- | [[File:Communication - Danger Perception - IT 05.png|60px]] || [[Danger Perception (IT 05)]] || {{*}} [[Induced Fear (IT 03)]] || β || No || [[Animals#Irascible Threats|Irascible opponents]] induce less [[fear]]. |- | [[File:Communication - Deimatic Behavior - IT 01.png|60px]] || [[Deimatic Behavior (IT 01)]] || {{*}} [[Self Empowerment (CM 02)]]<br>{{*}} [[Willpower (BB IT 01)]] || {{*}} [[Group Unity (CM 04)]]<br>{{*}} [[Induced Fear (IT 02)]]<br>{{*}} [[Induced Fear (IT 03)]] || No || The chances of successfully [[Intimidate|intimidating]] a [[Combat|threat]] and scaring it away are increased.<br><br>HOLD '''''(button)''''' to intimidate a threat when close enough. |- | [[File:Communication - Dominant Species - IT 06.png|60px]] || [[Dominant Species (IT 06)]] || {{*}} [[Induced Fear (IT 02)]]<br>{{*}} [[Induced Fear (IT 03)]]<br>{{*}} [[Willpower (BB IT 03)]] || {{*}} [[Group Unity (CM 07)]] || No || [[Intimidate|Intimidation]] effectiveness is maximized.<br><br>HOLD '''''(button)''''' to intimidate a [[Animals|threat]] when close enough. |- | [[File:Communication - Group Unity - CM 04.png|60px]] || [[Group Unity (CM 04)]] || {{*}} [[Body Language (CM 03)]]<br>{{*}} [[Deimatic Behavior (IT 01)]] || {{*}} [[Group Unity (CM 07)]] || No || A [[Clan|group]] [[Intimidate|intimidation]] is more effective against any [[Combat|threat]].<br><br>When in a group, HOLD '''''(button)''''' to intimidate a [[Animals#Predators|predator]] when close enough. |- | [[File:Communication - Group Unity - CM 07.png|60px]] || [[Group Unity (CM 07)]] || {{*}} [[Dominant Species (IT 06)]]<br>{{*}} [[Group Unity (CM 04)]]<br>{{*}} [[Imitation (CM 06)]] || β || No || A [[Clan|group]] [[Intimidate|intimidation]] is more effective against any [[Combat|threat]].<br><br>When in a group, HOLD '''''(button)''''' to intimidate a [[Animals#Predators|predator]] when close enough. |- | [[File:Communication - Imitation - CM 06.png|60px]] || [[Imitation (CM 06)]] || {{*}} [[Mirror Neuron (CM 05)]] || {{*}} [[Group Unity (CM 07)]] || No || It is now possible to ask [[clan]] members to [[Order Mimic|mimic]] [[Switch Hands|switching hand]] and [[alter]]ing a particular [[Items|item]].<br><br>DOUBLE-TAP '''''(button)''''' for the clan members close to you to mimic your actionβif they have the same item in their hand. <!--Should be "switching hands" - In game mistake. --> |- | [[File:Communication - Induced Fear - IT 02.png|60px]] || [[Induced Fear (IT 02)]] || {{*}} [[Deimatic Behavior (IT 01)]] || {{*}} [[Danger Perception (IT 04)]]<br>{{*}} [[Dominant Species (IT 06)]] || No || The chances of successfully [[Intimidate|intimidating]] a [[Animals#Predators|predator]] and scaring it away are increased.<br><br>HOLD '''''(button)''''' to intimidate a predator when close enough. |- | [[File:Communication - Induced Fear - IT 03.png|60px]] || [[Induced Fear (IT 03)]] || {{*}} [[Deimatic Behavior (IT 01)]] || {{*}} [[Danger Perception (IT 05)]]<br>{{*}} [[Dominant Species (IT 06)]] || No || The chances of successfully [[Intimidate|intimidating]] an [[Animals#Irascible Threats|irascible opponent]] and scaring it away are increased.<br><br>HOLD '''''(button)''''' to intimidate an irascible opponent when close enough. |- | [[File:Communication - Kinesics - CM 01.png|60px]] || [[Kinesics (CM 01)]] || β || {{*}} [[Body Language (CM 03)]]<br>{{*}} [[Self Empowerment (CM 02)]] || No || The ability to [[Clan's Call|gather all clan members]] is acquired.<br><br>HOLD '''''(button)''''' to gather all [[clan]] members and have them [[Follow Me|follow you]]. |- | [[File:Communication - Mirror Neuron - CM 05.png|60px]] || [[Mirror Neuron (CM 05)]] || {{*}} [[Body Language (CM 03)]] || {{*}} [[Imitation (CM 06)]] || No || It is now possible to ask [[clan]] members to [[Order Mimic|mimic]] the [[grab]]bing of an [[Items|item]], then [[eat]]ing it if it is [[food]].<br><br>After having grabbed an Item, DOUBLE-TAP '''''(button)''''' for the clan members close to you to mimic your grabbing. Then do the same for eating. |- | [[File:Communication - Self Empowerment - CM 02.png|60px]] || [[Self Empowerment (CM 02)]] || {{*}} [[Kinesics (CM 01)]] || {{*}} [[Deimatic Behavior (IT 01)]] || No || While [[Follow Me|following you]], [[clan]] members are able to automatically [[Order Mimic|mimic]] an [[Intimidate|intimidation]] or the [[Fear#Conquering or fleeing the fog|action of conquering fear]]. |- | [[File:Communication - Social Confidence - BB CM 01.png|60px]] || [[Social Confidence (BB CM 01)]] || β || β || Yes || A call to [[Clan's Call|gather all clan members]] now has a wider range.<br><br>HOLD '''''(button)''''' to gather all [[clan]] members and have them [[Follow Me|follow you]]. |- | [[File:Communication - Willpower - BB IT 01.png|60px]] || [[Willpower (BB IT 01)]] || β || {{*}} [[Deimatic Behavior (IT 01)]] || Yes || All [[Combat|threats]] induce less [[fear]]. |- | [[File:Communication - Willpower - BB IT 02.png|60px]] || [[Willpower (BB IT 02)]] || β || β || Yes || All [[Combat|threats]] induce less [[fear]]. |- | [[File:Communication - Willpower - BB IT 03.png|60px]] || [[Willpower (BB IT 03)]] || β || {{*}} [[Dominant Species (IT 06)]] || Yes || All [[Combat|threats]] induce less [[fear]]. |- |} {{Communication neuronal branch nav}} {{Neuronal Branches nav}} {{Genetic Mutations nav}} [[Category:Neuronal Branches]] [[Category:Communication neurons]]
Summary:
Please note that all contributions to the Ancestors: The Humankind Odyssey Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab