Counter Maneuver (CO 03)
Counter Maneuver | |
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Details | |
Image Code: | CO 03 |
Neuronal Branch: | Attack |
Genetic Mutation? | No |
Icon: | ![]() |
Connects Back To / Revealed By | |
• Fight Response (CO 01) | |
Connects Forward To / Reveals | |
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Special Requirements | |
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Counter Maneuver (CO 03) is a neuron located on the Neuronal menu.
Description[edit | edit source]
The preparation speed for a counterattack against a wildlife animal is increased.
HOLD (button) to prime counterattack.
MOVE (button) to turn toward aggressor.
RELEASE (button) at the right time to counterattack.
How to mature[edit | edit source]
Once a neuron is revealed, the neuron will need to be matured before it can be initiated and learned. Perform the following actions to mature this neuron:
- (placeholder)
Special requirements[edit | edit source]
There are no special requirements for this neuron.
Neuron location[edit | edit source]
The Counter Maneuver (CO 03) neuron is located on the Attack neuronal branch.
Notes[edit | edit source]
While the description of this neuron says "wildlife animal", it is not the overall category of wildlife which encompasses all hostile animals. Instead, wildlife in this case is only the crawling threats: African Rock Python,
Black Mamba,
Eastern Green Mamba and the
Megarian Banded Centipede.
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