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Dexterity is a neuronal branch located on the Neuronal menu.

Overview[ | ]

Neuronal Branch - Dexterity

The Dexterity Icon

The Dexterity neuronal branch deals with altering, carrying, counterattacking, dodging, dropping, striking, and tools. Neurons in this branch reduce detriments or improve abilities related to these actions.

Mechanics[ | ]

Dexterity Map - Full

The Dexterity Neuronal Branch

The Dexterity neuronal branch is a sub-branch of the primary Motricity branch. The Dexterity branch interconnects with the Ambulation and Dodge sub-branches.

The Dexterity branch has thirty-three total neurons: twenty-four regular neurons and genetic mutations.

List of Neurons[ | ]

Image Neuron Connects Back To / Revealed By Connects Forward To / Reveals Genetic
Mutation?
Description
Dexterity - Applied Force - DE 06 Applied Force (DE 06)  •  Gross Motor Skill (DE 05)  •  Controlling Strength (AL 01)
 •  Kinesthetic Sense (WH 02)
 •  Stripping (AL 04)
No The success rate of all alteration modes is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with your bare hands or with a tool.
Dexterity - Carrying Ability - DE 02 Carrying Ability (DE 02)  •  Equilibrioception (WA 02)
 •  Item Manipulation (DE 01)
 •  Carrying Ability (DE 03) No The ability to carry an item using both hands is acquired.

HOLD (button) near a heavy or big item to carry it using both hands.
Dexterity - Carrying Ability - DE 03 Carrying Ability (DE 03)  •  Carrying Ability (DE 02)  •  Carrying Ability (DE 04) No Movement speed while carrying an item using both hands is increased.

HOLD (button) near a heavy or big item to carry it using both hands.
Dexterity - Carrying Ability - DE 04 Carrying Ability (DE 04)  •  Carrying Ability (DE 03)
 •  Vestibular System (WA 05)
 •  Carrying Endurance (AB 07) No Movement speed while carrying an item using both hands is increased.

HOLD (button) near a heavy or big item to carry it using both hands.
Dexterity - Controlling Strength - AL 01 Controlling Strength (AL 01)  •  Applied Force (DE 06)  •  Controlling Strength (AL 02) No The success rate of an alteration using a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Controlling Strength - AL 02 Controlling Strength (AL 02)  •  Controlling Strength (AL 01)  •  Controlling Strength (AL 03) No The success rate of an alteration using a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Controlling Strength - AL 03 Controlling Strength (AL 03)  •  Controlling Strength (AL 02)
 •  Manual Dexterity (BB AL 01)
 •  Fine Motor Skill (AL 07) No The success rate of an alteration using a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Fine Motor Skill - AL 07 Fine Motor Skill (AL 07)  •  Controlling Strength (AL 03)
 •  Manual Dexterity (BB AL 01-2)
 •  Stripping (AL 06)
No The success rate of all alteration modes is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand or bare hand.
Dexterity - Grasp Control - HA 02 Grasp Control (HA 02)  •  Acute Stress Response (MS 02)
 •  Handling (HA 01)
 •  Grasp Control (HA 03) No The chances of dropping an item following a dodge are minimized.

HOLD (button) to prime dodging.
MOVE (button) to choose direction.
RELEASE (button) at the right time to dodge.
Dexterity - Grasp Control - HA 03 Grasp Control (HA 03)  •  Grasp Control (HA 02)
 •  Kinesthetic Sense (WH 02)
 •  Grasp Control (HA 04) No The chances of dropping an item following a dodge are minimized.

HOLD (button) to prime dodging.
MOVE (button) to choose direction.
RELEASE (button) at the right time to dodge.
Dexterity - Grasp Control - HA 04 Grasp Control (HA 04)  •  Flee Response (DO 01)
 •  Grasp Control (HA 03)
 •  True Grip (HA 05) No The chances of dropping an item following a dodge are minimized.

HOLD (button) to prime dodging.
MOVE (button) to choose direction.
RELEASE (button) at the right time to dodge.
Dexterity - Gross Motor Skill - DE 05 Gross Motor Skill (DE 05)  •  Item Manipulation (DE 01)  •  Applied Force (DE 06)
 •  Kinesthetic Sense (WH 01)
No The success rate for using a tool successfully is increased.
Dexterity - Handling - HA 01 Handling (HA 01)  •  Item Manipulation (DE 01)  •  Grasp Control (HA 02) No The ability to drop an item while moving is acquired.

TAP (button) to drop an item while moving.
Dexterity - Item Manipulation - DE 01 Item Manipulation (DE 01)  •  Motor Skill (MS 01)  •  Carrying Ability (DE 02)
 •  Gross Motor Skill (DE 05)
 •  Handling (HA 01)
No The ability to switch an item from one hand to the other while moving is acquired.

TAP (button) to switch an item from one hand to the other while moving.
Dexterity - Kinesthetic Sense - WH 01 Kinesthetic Sense (WH 01)  •  Gross Motor Skill (DE 05)
 •  Proprioceptor Efficiency (BB WH 01)
 •  Kinesthetic Sense (WH 02) No The success rate of a counterattack is increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - Kinesthetic Sense - WH 02 Kinesthetic Sense (WH 02)  •  Applied Force (DE 06)
 •  Kinesthetic Sense (WH 01)
 •  Grasp Control (HA 03)
 •  Thrusting Aim (WH 03)
 •  Thrusting Aim (WH 04)
 •  Thrusting Aim (WH 05)
No The success rate of a counterattack is increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - Manual Dexterity - BB AL 01 Manual Dexterity (BB AL 01)  •  Controlling Strength (AL 03)
 •  Stripping (AL 06)
Yes Fewer hits are required to successfully craft items using a tool.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Manual Dexterity - BB AL 01 Manual Dexterity (BB AL 01-2)  •  Fine Motor Skill (AL 07) Yes Fewer hits are required to successfully craft items using a tool.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Manual Dexterity - BB AL 01 Manual Dexterity (BB AL 01-3) Yes Fewer hits are required to successfully craft items using a tool.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Manual Dexterity - BB AL 01 Manual Dexterity (BB AL 01-4) Yes Fewer hits are required to successfully craft items using a tool.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Proprioceptor Efficiency - BB WH 01 Proprioceptor Efficiency (BB WH 01)  •  Kinesthetic Sense (WH 01) Yes The probabilities of inflicting a lethal blow are increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - Proprioceptor Efficiency - BB WH 01 Proprioceptor Efficiency (BB WH 01-2) Yes The probabilities of inflicting a lethal blow are increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - Proprioceptor Efficiency - BB WH 01 Proprioceptor Efficiency (BB WH 01-3) Yes The probabilities of inflicting a lethal blow are increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - Proprioceptor Efficiency - BB WH 01 Proprioceptor Efficiency (BB WH 01-4) Yes The probabilities of inflicting a lethal blow are increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - Proprioceptor Efficiency - BB WH 01 Proprioceptor Efficiency (BB WH 01-5) Yes The probabilities of inflicting a lethal blow are increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - Stripping - AL 04 Stripping (AL 04)  •  Applied Force (DE 06)  •  Stripping (AL 05) No The success rate of an alteration without a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with an empty right hand.
Dexterity - Stripping - AL 05 Stripping (AL 05)  •  Stripping (AL 04)  •  Stripping (AL 06) No The success rate of an alteration without a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with an empty right hand.
Dexterity - Stripping - AL 06 Stripping (AL 06)  •  Manual Dexterity (BB AL 01)
 •  Stripping (AL 05)
 •  Fine Motor Skill (AL 07) No The success rate of an alteration without a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with an empty right hand.
Dexterity - Thrusting Aim - WH 03 Thrusting Aim (WH 03)  •  Kinesthetic Sense (WH 02)  •  True Aim (WH 06) No The success rate of a counterattack on a predator is increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the predator.
RELEASE (button) at the right time to counterattack.
Dexterity - Thrusting Aim - WH 04 Thrusting Aim (WH 04)  •  Kinesthetic Sense (WH 02)  •  True Aim (WH 06) No The success rate of a counterattack on an irascible animal is increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the irascible aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - Thrusting Aim - WH 05 Thrusting Aim (WH 05)  •  Kinesthetic Sense (WH 02) No The success rate of a counterattack on a wildlife animal is increased.

HOLD (button) to prime counterattack.
MOVE (button) to face the animal.
RELEASE (button) at the right time to counterattack.
Dexterity - True Aim - WH 06 True Aim (WH 06)  •  Thrusting Aim (WH 03)
 •  Thrusting Aim (WH 04)
No The success rate of a counterattack is maximized.

HOLD (button) to prime counterattack.
MOVE (button) to face the aggressor.
RELEASE (button) at the right time to counterattack.
Dexterity - True Grip - HA 05 True Grip (HA 05)  •  Grasp Control (HA 04) No The items always remain in hands after a dodge.

HOLD (button) to prime dodging.
MOVE (button) to choose direction.
RELEASE (button) at the right time to dodge.


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