Effects

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Various Effects

Effects are changes to your hominid from their baseline health and well being.

Negative status effects[edit | edit source]

Attacks, accidents, and poor choices lead to harmful afflictions for your hominid.

Positive status effects[edit | edit source]

Medicines give your hominid positive status effects that provide an extra layer of protection from various afflictions. All positive status effects run on a timer which will eventually run out and once again leave you vulnerable to that particular affliction. You can make these timers last longer by learning neurons.

Notes[edit | edit source]

There is one specific negative status effect that doesn't have a protection. Non-Omnivore minor ico.png Non-Omnivore major ico.png Non-Omnivore can only be overcome by eating foods and learning Omnivore neurons. Until you are able to digest the food correctly, the food will act as a negative status effect. Once you can digest that food properly, it will no longer be an issue.

Not all items that cure a negative status effect provide a positive status effect as well. A good number of items provide both but some items are curative only or protection only.