Energy

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The Green Energy Circle

Energy is the primary ability that allows actions to be performed and is part of the vitality of a hominid.

Overview[edit | edit source]

Energy is depicted on the HUD at the bottom of the screen by the green circle and is the primary circle that appears. Performing any action requires some energy. Walking, climbing a tree, crafting a tool, etc. all require energy to complete. As energy is used up, the green circle will shrink. The more activities you do, the more your green circle will shrink.

Mechanics[edit | edit source]

Energy is determined by the Stamina level.

Energy automatically restores itself quickly by stopping any actions.

When the hominid runs out of Energy, Stamina will be spent to perform actions. At this point, it is heavily advised to stop and rest at the first chance you get. This will allow the green Energy circle to refill.

If the hominid uses more than 50% of his/her Energy reserves at once, some Stamina will be depleted but can be regained by resting for a moment.

If for some reason it is not possible to rest and restore Energy, it is possible to perform actions with Stamina but there is a cost. Overall Stamina will be reduced until it is restored by Eat ico.png eating, Drink ico.png drinking, and MindIcon SleepSpot.pngsleeping. The Energy reserve will be temporarily be lower until Stamina can be restored.

If the hominid is pushed past tired and depletes all of the Stamina, the red Life Expectancy circle will appear and will begin to drain. This is trading overall life to perform actions. Only in the most dire situations should this be done! If the hominid stops and rests, some Stamina and Energy will be regained, but the Life Expectancy that was drained will not regenerate.

Learning specific neurons reduces the negative impacts to energy usage and increases positive benefits with respect to energy.

Restoring Stamina and Energy[edit | edit source]

Restoring Stamina

Stamina and Energy can be replenished by eating, drinking, and sleeping.

There is a special pulsing yellow indicator that appears over the Vitality circle when restoring Stamina and Energy. This pulsating circle will indicate the need to (or not to) continue doing those activities. The pulsing yellow circle will flash to green when enough of that activity has been completed and is fully restored.

The green Energy circle will also increase in size while the pulsing yellow indicator is happening indicating that restoration is taking place.

Neurons[edit | edit source]

The following neurons impact energy.

Image Neuron Neuronal Branch Genetic
Mutation?
Description
Motricity - Anabolism - BB WA 01.png Anabolism (BB WA 01) Motricity Yes Less energy is consumed when performing actions.
Motricity - Anabolism-Water - BB WA 05.png Anabolism-Water (BB WA 05) Motricity Yes Walking in shallow water requires less energy.
Motricity - Anabolism-Water - BB WA 09.png Anabolism-Water (BB WA 09) Motricity Yes Walking in shallow water requires less energy.
Swim - Aquatic Locomotion - SW 01.png Aquatic Locomotion (SW 01) Swim No Swimming requires less energy and acceleration while swimming is possible.

HOLD (button) to speed up while swimming.
Ambulation - Carrying Endurance - AB 07.png Carrying Endurance (AB 07) Ambulation No Moving while carrying an item with both hands requires less energy.

HOLD (button) near a heavy or big item to carry it using both hands.
Ambulation - Carrying Endurance - AB 08.png Carrying Endurance (AB 08) Ambulation No Moving while carrying an item with both hands requires less energy.

HOLD (button) near a heavy or big item to carry it using both hands.
Ambulation - Carrying Endurance - AB 09.png Carrying Endurance (AB 09) Ambulation No Energy loss while carrying items is minimized.

HOLD (button) near a heavy or big item to carry it using both hands.
Ambulation - Climb Endurance - AB 04.png Climb Endurance (AB 04) Ambulation No Climbing requires less energy.
Ambulation - Climb Endurance - AB 05.png Climb Endurance (AB 05) Ambulation No Climbing requires less energy.
Ambulation - Climb Endurance - AB 06.png Climb Endurance (AB 06) Ambulation No Energy loss while climbing is minimized.
Ambulation - Endurance - AB 01.png Endurance (AB 01) Ambulation No Moving requires a lot less energy.
Swim - Hydro-Dynamics - SW 03.png Hydro-Dynamics (SW 03) Swim No Swimming requires less energy.
Orrorin Tugenensis - Life Expectancy - LF 01.png Life Expectancy (LF 01) Orrorin Tugenensis No Life expectancy has increased.

More stamina and energy can be accumulated.
Ardipithecus Ramidus - Life Expectancy - LF 02.png Life Expectancy (LF 02) Ardipithecus Ramidus No Life expectancy has increased.

More stamina and energy can be accumulated.
Australopithecus Afarensis - Life Expectancy - LF 03.png Life Expectancy (LF 03) Australopithecus Afarensis No Life expectancy has increased.

More stamina and energy can be accumulated.
Ambulation - Movement Endurance - AB 02.png Movement Endurance (AB 02) Ambulation No Moving requires less energy.
Ambulation - Movement Endurance - AB 03.png Movement Endurance (AB 03) Ambulation No Energy loss while moving is minimized
Metabolism - Nutrient Absorption - BB ME 01.png Nutrient Absorption (BB ME 01) Metabolism Yes More energy is gained per food portion.
Metabolism - Nutrient Absorption - BB ME 02.png Nutrient Absorption (BB ME 02) Metabolism Yes More energy is gained per food portion.
Omnivore - Omnivorous - OM 09.png Omnivorous (OM 09) Omnivore No Every serving of food consumed provides more energy.
Ambulation - Pain Endurance - AB 10.png Pain Endurance (AB 10) Ambulation No Moving while injured requires less energy.
Ambulation - Pain Endurance - AB 11.png Pain Endurance (AB 11) Ambulation No Moving while injured requires less energy.
Ambulation - Pain Endurance - AB 12.png Pain Endurance (AB 12) Ambulation No Energy loss while moving with an injury is minimized.
Swim - Swim Endurance - SW 02.png Swim Endurance (SW 02) Swim No Swimming requires less energy.
Settlement - Well Rested Boost - NE 09.png Well Rested Boost (NE 09) Settlement No Less energy is burnt for all actions done after awakening, for a limited time.
Settlement - Well Rested Boost - NE 09-2.png Well Rested Boost (NE 09-2) Settlement No Less energy is burnt for all actions done after awakening, for a limited time.