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Ancestors: The Humankind Odyssey Wiki
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[[File:Strike ico 128.png|frame|128px|In-game icon]] '''Strike''' or '''Striking''' is an action performed by pressing the appropriate buttons when available. Striking is the last step in the [[counterattack]]ing action. This action is the [[combat]] ability that allows you to attempt to fend off an aggressor by striking them with a [[Weapons|weapon]], with varying success depending on the target. {{clear}} ==Mechanics== You will only be able to strike when attacked by an [[Animals|animal]]. Striking can be performed barehanded, holding a single-handed weapon, and/or a double-handed weapon. However, weapons make striking more successful. Striking with your bare hands is not recommended as this will almost always result in an injury to your [[hominid]]. When attacked, time will slow down and you will be prompted to press and hold buttons in a specific order to counterattack. *A successful strike will result in your hominid damaging the attacking animal in a specific way, depending on the weapon in your hands. However, striking isn't without its risks. Depending on the animal and the weapon used, you may sustain no damage. Certain animals can damage you even after a successful strike with the wrong weapon. *An unsuccessful strike may result in your hominid falling down to one side with an injury specific to the attacking animal [[File:Bleed minor ico.png|border|26px]] [[File:Bleed major ico.png|border|26px]] [[Bleeding]], [[File:Injury minor ico.png|border|26px]] [[File:Injury major ico.png|border|26px]] [[Injury]], [[File:Venom Poisoning minor ico.png|border|26px]] [[File:Venom Poisoning major ico.png|border|26px]] [[Venom Poisoning]] . A killing animation cut-scene may be triggered by the first strike on an animal, the success rate depending on the type of animal (higher success rates for smaller animals such as [[File:Enemy SnakePoison.png|28px]] [[Animals#Crawling Threats|mambas]] and lower success rate for larger animals such as [[File:Enemy Machairodus.png|28px]] [[Machairodus]]). After successive successful strikes on the same animal, the animal will begin to show injures (moving slowly, limping, making pained noises, sticks sticking out of them etc.). In this instance another strike may cause a cut-scene showing your hominid killing said animal. After successfully striking an enemy the first time with each weapon, on onscreen display will alert you to your ability to strike that enemy with that weapon. As you [[Neurons#Learn Neurons|learn]] specific [[neurons]], your ability to strike successfully will increase. This lowers the chances of damage and increases your ability to cause harm. When exploring in a group, your [[clan]] members may [[Order Mimic|mimic]] this action automatically or even initiate it by themselves once the [[Group Defense (CO 06)]] neuron is learned. Pay attention to your clan in dangerous situations! The game AI is very bad at using this game mechanic and it could leave your clan members open to harm or even death. ==Neurons== The following [[neurons]] impact striking. {| class="wikitable sortable" ! Image !! Neuron !! Neuronal Branch !! Genetic<br>Mutation? !! Description |- | [[File:Motricity - Acute Stress Response - MS 02.png|60px]] || [[Acute Stress Response (MS 02)]] || [[Motricity (neuronal branch)|Motricity]] || No || [[Combat|Reactions]] for [[Dodge|escapes]] and [[counterattack]]s are faster.<br><br>HOLD '''''(button)''''' to prime dodging or counterattack.<br>MOVE '''''(button)''''' to choose direction.<br>RELEASE '''''(button)''''' at the right time to dodge or counterattack. |- | [[File:Dodge - Ataraxia - DO 06.png|60px]] || [[Ataraxia (DO 06)]] || [[Dodge (neuronal branch)|Dodge]] || No || A dose of [[Fear#Dopamine|dopamine]] is secreted following the success of [[Dodge|dodging]] or [[counterattack]]ing.<br><br>HOLD '''''(button)''''' to prime dodging or counterattack.<br>MOVE '''''(button)''''' to choose direction.<br>RELEASE '''''(button)''''' at the right time to dodge or counterattack. |- | [[File:Attack - Counter Maneuver - CO 02.png|60px]] || [[Counter Maneuver (CO 02)]] || [[Attack (neuronal branch)|Attack]] || No || The preparation speed for a [[counterattack]] against an [[Animals#Irascible Threats|irascible animal]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to turn toward [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Attack - Counter Maneuver - CO 03.png|60px]] || [[Counter Maneuver (CO 03)]] || [[Attack (neuronal branch)|Attack]] || No || The preparation speed for a [[counterattack]] against a [[Animals#Crawling Threats|wildlife animal]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to turn toward [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Attack - Counter Maneuver - CO 04.png|60px]] || [[Counter Maneuver (CO 04)]] || [[Attack (neuronal branch)|Attack]] || No || The preparation speed for a [[counterattack]] against a [[Animals#Predators|predator]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to turn toward [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Attack - Fight Response - CO 01.png|60px]] || [[Fight Response (CO 01)]] || [[Attack (neuronal branch)|Attack]] || No || The preparation speed for a [[counterattack]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to turn toward [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Attack - Group Defense - CO 06.png|60px]] || [[Group Defense (CO 06)]] || [[Attack (neuronal branch)|Attack]] || No || [[Clan]] members have the ability to defend themselves during an [[Combat|attack]], provided they have an effective [[Weapons|weapon]] in hand. |- | [[File:Dodge - Infundibular Pathway - BB DO 01.png|60px]] || [[Infundibular Pathway (BB DO 01)]] || [[Dodge (neuronal branch)|Dodge]] || Yes || A dose of [[Fear#Dopamine|dopamine]] is secreted following the success of [[Dodge|dodging]] or [[counterattack]]ing.<br><br>HOLD '''''(button)''''' to prime dodging or counterattack.<br>MOVE '''''(button)''''' to choose direction.<br>RELEASE '''''(button)''''' at the right time to dodge or counterattack. |- | [[File:Dodge - Infundibular Pathway - BB DO 02.png|60px]] || [[Infundibular Pathway (BB DO 02)]] || [[Dodge (neuronal branch)|Dodge]] || Yes || A dose of [[Fear#Dopamine|dopamine]] is secreted following the success of [[Dodge|dodging]] or [[counterattack]]ing.<br><br>HOLD '''''(button)''''' to prime dodging or counterattack.<br>MOVE '''''(button)''''' to choose direction.<br>RELEASE '''''(button)''''' at the right time to dodge or counterattack. |- | [[File:Dodge - Evasive Action - BB DO 03.png|60px]] || [[Infundibular Pathway (BB DO 03-2)]] || [[Dodge (neuronal branch)|Dodge]] || Yes || A dose of [[Fear#Dopamine|dopamine]] is secreted following the success of [[Dodge|dodging]] or [[counterattack]]ing.<br><br>HOLD '''''(button)''''' to prime dodging or counterattack.<br>MOVE '''''(button)''''' to choose direction.<br>RELEASE '''''(button)''''' at the right time to dodge or counterattack. |- | [[File:Self-Control - Internal Process Speed - FR 06.png|60px]] || [[Internal Process Speed (FR 06)]] || [[Self-Control (neuronal branch)|Self-Control]] || No || [[Combat|Reactions]] when facing a [[Animals#Predators|predator]] are faster. |- | [[File:Self-Control - Internal Process Speed - FR 07.png|60px]] || [[Internal Process Speed (FR 07)]] || [[Self-Control (neuronal branch)|Self-Control]] || No || [[Combat|Reactions]] when facing an [[Animals#Irascible Threats|irascible animal]] are faster. |- | [[File:Self-Control - Internal Process Speed - FR 08.png|60px]] || [[Internal Process Speed (FR 08)]] || [[Self-Control (neuronal branch)|Self-Control]] || No || [[Combat|Reactions]] when facing a [[Animals#Wild Animals|wildlife animal]] are faster. |- | [[File:Dexterity - Kinesthetic Sense - WH 01.png|60px]] || [[Kinesthetic Sense (WH 01)]] || [[Dexterity (neuronal branch)|Dexterity]] || No || The success rate of a [[counterattack]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to face the [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - Kinesthetic Sense - WH 02.png|60px]] || [[Kinesthetic Sense (WH 02)]] || [[Dexterity (neuronal branch)|Dexterity]] || No || The success rate of a [[counterattack]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to face the [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Self-Control - Perceptual Time Dilation - FR 05.png|60px]] || [[Perceptual Time Dilation (FR 05)]] || [[Self-Control (neuronal branch)|Self-Control]] || No || Reactions when [[Combat|responding to a threat]] are faster. |- | [[File:Dexterity - Proprioceptor Efficiency - BB WH 01.png|60px]] || [[Proprioceptor Efficiency (BB WH 01)]] || [[Dexterity (neuronal branch)|Dexterity]] || Yes || The probabilities of inflicting a lethal blow are increased.<br><br>HOLD '''''(button)''''' to prime [[counterattack]].<br>MOVE '''''(button)''''' to face the [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - Proprioceptor Efficiency - BB WH 01.png|60px]] || [[Proprioceptor Efficiency (BB WH 01-2)]] || [[Dexterity (neuronal branch)|Dexterity]] || Yes || The probabilities of inflicting a lethal blow are increased.<br><br>HOLD '''''(button)''''' to prime [[counterattack]].<br>MOVE '''''(button)''''' to face the [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - Proprioceptor Efficiency - BB WH 01.png|60px]] || [[Proprioceptor Efficiency (BB WH 01-3)]] || [[Dexterity (neuronal branch)|Dexterity]] || Yes || The probabilities of inflicting a lethal blow are increased.<br><br>HOLD '''''(button)''''' to prime [[counterattack]].<br>MOVE '''''(button)''''' to face the [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - Proprioceptor Efficiency - BB WH 01.png|60px]] || [[Proprioceptor Efficiency (BB WH 01-4)]] || [[Dexterity (neuronal branch)|Dexterity]] || Yes || The probabilities of inflicting a lethal blow are increased.<br><br>HOLD '''''(button)''''' to prime [[counterattack]].<br>MOVE '''''(button)''''' to face the [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - Proprioceptor Efficiency - BB WH 01.png|60px]] || [[Proprioceptor Efficiency (BB WH 01-5)]] || [[Dexterity (neuronal branch)|Dexterity]] || Yes || The probabilities of inflicting a lethal blow are increased.<br><br>HOLD '''''(button)''''' to prime [[counterattack]].<br>MOVE '''''(button)''''' to face the [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Attack - Released Strength - BB CO 01.png|60px]] || [[Released Strength (BB CO 01)]] || [[Attack (neuronal branch)|Attack]] || Yes || A successful strike causes more damage.<br><br>HOLD '''''(button)''''' to prime [[counterattack]].<br>MOVE '''''(button)''''' to turn toward [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Attack - Released Strength - BB CO 02.png|60px]] || [[Released Strength (BB CO 02)]] || [[Attack (neuronal branch)|Attack]] || Yes || A successful strike causes more damage.<br><br>HOLD '''''(button)''''' to prime [[counterattack]].<br>MOVE '''''(button)''''' to turn toward [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Attack - Startle Response - CO 05.png|60px]] || [[Startle Response (CO 05)]] || [[Attack (neuronal branch)|Attack]] || No || The preparation speed for a [[counterattack]] is maximized.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to turn toward [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - Thrusting Aim - WH 03.png|60px]] || [[Thrusting Aim (WH 03)]] || [[Dexterity (neuronal branch)|Dexterity]] || No || The success rate of a [[counterattack]] on a [[Animals#Predators|predator]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to face the predator.<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - Thrusting Aim - WH 04.png|60px]] || [[Thrusting Aim (WH 04)]] || [[Dexterity (neuronal branch)|Dexterity]] || No || The success rate of a [[counterattack]] on an [[Animals#Irascible Threats|irascible animal]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to face the irascible aggressor.<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - Thrusting Aim - WH 05.png|60px]] || [[Thrusting Aim (WH 05)]] || [[Dexterity (neuronal branch)|Dexterity]] || No || The success rate of a [[counterattack]] on a [[Animals#Wild Animals|wildlife animal]] is increased.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to face the [[Animals|animal]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- | [[File:Dexterity - True Aim - WH 06.png|60px]] || [[True Aim (WH 06)]] || [[Dexterity (neuronal branch)|Dexterity]] || No || The success rate of a [[counterattack]] is maximized.<br><br>HOLD '''''(button)''''' to prime counterattack.<br>MOVE '''''(button)''''' to face the [[Animals|aggressor]].<br>RELEASE '''''(button)''''' at the right time to counterattack. |- |} [[Category:Actions]] [[Category:UI]]
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