Tools

From Ancestors: The Humankind Odyssey Wiki
Jump to: navigation, search

Tools are items that are used in the game either to modify other items. These items change your hominid ancestors from just using their bare hands to manipulate items to using much more specialized skills. These tools allow for the creation of a number of unique items unavailable without tools. An example would be Grind ico 128.png grinding an item to make a more potent medicinal version of that item.

Mechanics[edit | edit source]

Many tools can perform the same function but some tools are better than others. Trying to Butcher ico 128.png butcher a SenseIcon Carcass.png carcass with a blunt rock isn't going to be as successful as using a sharp stone designed much better for the task.

Using more specialized tools also allows for the faster (and more successful) creation of new items. There is no need to waste energy and effort to swing a blunt rock a dozen times when a sharp rock does it much faster.

Some tools like the Dead Branch, Stick, Sharpened Stick, the various rocks, and the precious stones also double as weapons.

Learning specific neurons increases your abilities with tools.

Stone[edit | edit source]

Wood[edit | edit source]

Plants[edit | edit source]

Precious Stones[edit | edit source]

Other[edit | edit source]

Neurons[edit | edit source]

The following neurons impact tools.

Image Neuron Neuronal Branch Genetic
Mutation?
Description
Dexterity - Applied Force - DE 06.png Applied Force (DE 06) Dexterity No The success rate of all alteration modes is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with your bare hands or with a tool.
Dexterity - Controlling Strength - AL 01.png Controlling Strength (AL 01) Dexterity No The success rate of an alteration using a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Controlling Strength - AL 02.png Controlling Strength (AL 02) Dexterity No The success rate of an alteration using a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Controlling Strength - AL 03.png Controlling Strength (AL 03) Dexterity No The success rate of an alteration using a tool is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Orrorin Tugenensis - Dopaminergic Pathways - DP 04.png Dopaminergic Pathways (DP 04) Orrorin Tugenensis No More dopamine is generated after discoveries or after creating and using a tool.
Ardipithecus Ramidus - Dopaminergic Pathways - DP 08.png Dopaminergic Pathways (DP 08) Ardipithecus Ramidus No More dopamine is generated after discoveries or after creating and using a tool.
Australopithecus Afarensis - Dopaminergic Pathways - DP 12.png Dopaminergic Pathways (DP 12) Australopithecus Afarensis No More dopamine is generated after discoveries or after creating and using a tool.
Dexterity - Fine Motor Skill - AL 07.png Fine Motor Skill (AL 07) Dexterity No The success rate of all alteration modes is increased.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand or bare hand.
Dexterity - Gross Motor Skill - DE 05.png Gross Motor Skill (DE 05) Dexterity No The success rate for using a tool successfully is increased.
Dexterity - Manual Dexterity - BB AL 01.png Manual Dexterity (BB AL 01) Dexterity Yes Fewer hits are required to successfully craft items using a tool.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Manual Dexterity - BB AL 01-2.png Manual Dexterity (BB AL 01-2) Dexterity Yes Fewer hits are required to successfully craft items using a tool.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Manual Dexterity - BB AL 01-3.png Manual Dexterity (BB AL 01-3) Dexterity Yes Fewer hits are required to successfully craft items using a tool.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.
Dexterity - Manual Dexterity - BB AL 01-4.png Manual Dexterity (BB AL 01-4) Dexterity Yes Fewer hits are required to successfully craft items using a tool.

TAP (button) to switch an item from one hand to the other. HOLD (button) to take position to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.