Venom Poisoning

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Poisoning

Venom Poisoning is a negative status effect from being bitten or stung by hostile animals.

Mechanics[edit | edit source]

Venom poisoning will affect your vision depending upon the degree of poisoning. Venom poisoning isn't fatal, this affliction will decrease over time, and can be soothed through certain medicines.

Venom Poisoning will reduce your Stamina and is temporary - that is, if you can avoid getting killed by a hostile threats while afflicted.

While venom poisoning is temporary, getting venom poisoning reduces your overall Life Expectancy as you are being damaged from the inside out. Repeatedly being venom poisoned is not good for your longevity!

Important: Your clan members may suffer from venom poisoning without you noticing, so keep an eye out for visual signs of discomfort!

Learning specific neurons reduces the negative effects of venom poisoning and increase the positive effects of medicines with respect to venom poisoning.

Creatures known to be venomous[edit | edit source]

Stage 1[edit | edit source]

Venom Poisoning minor ico.png

Stage 1 can result after being bitten or struck one time. This stage tends to appear after neurons have been learned that lessen the effects of poisoning on your hominid. A green filter will cover the screen reducing vision. Even with Stage 1, it is relatively easy and safe to travel.

Stage 2[edit | edit source]

Venom Poisoning major ico.png

Stage 2 will result after being bitten or stuck one time. A dark green filter will cover the entire screen and it is difficult to see what is going on around your hominid. While it is possible to travel with Stage 2, it is not recommended as it is very difficult to see hostile threats around your hominid.

Remedies[edit | edit source]

Medicines able to stop the venom poisoning condition:

Venom Poisoning Protection[edit | edit source]

Venom Poisoning shield.png

Medicines can also be used before being afflicted with negative status effects to give positive status effects or "protections". These protections allow you to endure situations that would normally cause you harm.

Be aware that protections run on a timer and will eventually run out. The protections will also reduce by the amount of damage they stop. Your hominid won't be harmed but the protections will go down instead. You will need to add more protections over time to ensure you aren't going to be harmed by afflictions.

Medicines that confer venom poisoning protection:

Neurons[edit | edit source]

The following neurons impact venom poisoning.

Image Neuron Neuronal Branch Genetic
Mutation?
Description
Metabolism - Analeptic Ability - ME 02.png Analeptic Ability (ME 02) Metabolism No The recovery time from a poisoning or an injury is now faster.
Therapeutic Medication - Detoxification Efficiency - CT 08.png Detoxification Efficiency (CT 08) Therapeutic Medication No One curative element is now enough to cure all forms of intoxication.
Therapeutic Medication - Hydration-Detoxification Efficiency - BB CT 01.png Hydration-Detoxification Efficiency (BB CT 01) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Therapeutic Medication - Hydration-Detoxification Efficiency - BB CT 02.png Hydration-Detoxification Efficiency (BB CT 02) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Therapeutic Medication - Hydration-Detoxification Efficiency - BB CT 03.png Hydration-Detoxification Efficiency (BB CT 03) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Therapeutic Medication - Metabolic Detoxification - CT 01.png Metabolic Detoxification (CT 01) Therapeutic Medication No The remission time from an intoxication is faster.
Metabolism - Prophylactic Ability - ME 01.png Prophylactic Ability (ME 01) Metabolism No The shield duration against all poisonings and injuries is longer.
Preventive Medication - Toxin Immunity - ST 01.png Toxin Immunity (ST 01) Preventive Medication No The protection against intoxication is longer.
Therapeutic Medication - Venom Elimination - CT 02.png Venom Elimination (CT 02) Therapeutic Medication No The remission time from a venom poisoning is faster.
Therapeutic Medication - Venom Elimination - CT 03.png Venom Elimination (CT 03) Therapeutic Medication No The remission time from a venom poisoning is faster.
Therapeutic Medication - Venom Elimination - CT 04.png Venom Elimination (CT 04) Therapeutic Medication No The remission time from a venom poisoning is maximized.
Preventive Medication - Venom Resistance - ST 05.png Venom Resistance (ST 05) Preventive Medication No One item with curative properties is now enough for a full venom protection.
Preventive Medication - Venom Resistance - ST 06.png Venom Resistance (ST 06) Preventive Medication No The symptoms of venom poisoning are greatly diminished.
Preventive Medication - Venom Tolerance - ST 02.png Venom Tolerance (ST 02) Preventive Medication No The protection against venom poisoning is longer.
Preventive Medication - Venom Tolerance - ST 03.png Venom Tolerance (ST 03) Preventive Medication No The protection against venom poisoning is longer.
Preventive Medication - Venom Tolerance - ST 04.png Venom Tolerance (ST 04) Preventive Medication No The protection against venom poisoning is maximized.
Therapeutic Medication - Xenobiotic Metabolism - BB CT 04.png Xenobiotic Metabolism (BB CT 04) Therapeutic Medication Yes The elements used to fight venom poisonings are more effective.
Preventive Medication - Xenobiotic Metabolism - BB ST 03.png Xenobiotic Metabolism (BB ST 03) Preventive Medication Yes Getting a full protection against venom poisonnings required fewer items with curative properties.
Preventive Medication - Xenobiotic Resistance - BB ST 01.png Xenobiotic Resistance (BB ST 01) Preventive Medication Yes Getting a full protection against venom poisonnings required fewer items with curative properties.

Notes[edit | edit source]

Poisoned outsiders can be recruited by curing their venom poisoning using medicine.